About me

I am seeking a challenging career in the 3D gaming industry where I can leverage my extensive skills and knowledge in 3D modeling and game development to contribute efficiently and effectively to the goals of the organization.

With experience as a Senior 3D Artist at Exigent 3D, where I created high-quality assets for Mortal Kombat 1, and at Mandali Games, where I developed high-quality nanite props for That’s No Moon Studio, I have honed my abilities in high poly modeling, low poly and UV mapping, baking, and texturing. My previous roles at Rockstar Games India and Dhruva Interactive have equipped me with a strong foundation in creating assets for AAA titles, mentoring junior artists, and ensuring the timely delivery of high-quality work. I am dedicated to achieving excellence and driving success within the 3D gaming industry.

What i'm doing

  • design icon

    Character Modeling

    With 8 years of experience in 3D character modeling, I specialize in creating highly detailed and dynamic characters. My skills include advanced modeling, texturing, rigging, and rendering, applied to diverse projects from video games to animated films.

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    Prop modelling

    With years of experience in 3D prop modeling, I excel in creating detailed and functional props for various projects. My expertise spans from high-fidelity modeling and texturing to efficient optimization, enhancing environments for games, and virtual simulations.

  • Web development icon

    Environment modelling

    With years of experience in 3D environment modeling, I specialize in crafting immersive and detailed environments. My expertise includes creating realistic landscapes, optimizing assets, and integrating textures to enhance settings for games, and virtual experiences.

  • Web development icon

    PBR Texturing

    With years of experience in PBR texturing, I excel in creating realistic and detailed materials using physically-based rendering techniques. My expertise includes developing accurate textures for diverse assets, enhancing visual fidelity and realism across various digital projects.

  • mobile app icon

    Hard Surface Modeling

    With years of experience in weapons and vehicle modeling and texturing, I specialize in creating highly detailed and realistic assets. My expertise includes designing intricate models, applying precise textures, and optimizing assets for high-fidelity results in games and simulations.

Resume

Experience

  1. Exigent VRX

    November 1st, 2023 — Present

    Working as Senior 3D artist. Responsible for creating high quality assets for Mortal Kombat 1.

  2. Mandali Games

    March 13th, 2023 — October 31st, 2023

    Worked as Senior 3D Artist. I am responsible for creating high quality nanite props for That’s No Moon Studio. Responsible for creating high poly in maya and zbrush, lowpoly and UV in maya, bake in marmoset toolbag and texture them in substance 3d painter. Mentoring junior artists and helping them to plan the assets to create in time and sharing tips and tricks while creating highpoly in Zbrush to achieve the result and helping in texturing for achieving desired quality.

  3. Rockstar Games India

    May, 2019 — March , 2023

    Worked on Rockstar games titles as environment artist.

  4. Dhruva Interactive (now Rockstar Games)

    March, 2016 — May , 2019

    Worked as a 3d environment and prop artist on various outsourcing AAA projects titles. such as Overkill The Walking Dead, Fallout 4 DLC, Smilegate’sCrossfire,343Halo Infinite and character artist in mobile gaming title Our World: Walking Dead. I was responsible for creating the high-quality assets and characters from highpoly to lowpoly, Uvs+bake and texturing.

  5. Prism Art Production

    April, 2015 — Feb , 2016

    Worked as 3d animation artist for e learning.

Education

  1. Karnataka State Open University

    2012 — 2015

  2. Brooklyn School

    2010 — 2012

  3. Brooklyn School

    2008 — 2010

My skills

  • Hard Surface Modeling(Weapon , Props)
    100%
  • Normal Map Baking
    100%
  • PBR Texturing
    100%
  • Environment Modelling
    100%
  • Character Modelling
    100%
  • PBR Material Creation
    100%
  • Vertex Painting
    100%

Software

Zbrush
Adobe PhotoShop
Adobe PhotoShop
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Speed Tree
Speed Tree
Maya
Maya
Substance Designer
Substance Designer
Quadspinner Gaea
Quadspinner Gaea
Quixel Suite
Quixel Suite
Rockstar Games Rage Engine
Rage Engine

Portfolio

mortal-kombat

Mortal Kombat

World of Tanks

World Of Tanks

forza-horizon

Forza Horizon

Uzi

Uzi

Female Jacket

Female Leather Jacket

Roof Tiles

Roof Tiles

Tactical Gun

fn 502 Tactical Gun

Forest Path

Forest Path

Walking Dead

Overkill's The Walking Dead

Our World

Character done for mobile game "Walking Dead Our World"

Bricks

Herringbone Bricks

Sand

Sand Material

euro-truck

Euro Truck

Personal Project

Personal

Plaster of Paris

Plaster Of Paris Design.

Stylized Face

Stylized Face

Speed Sculpt

Likeness Speed Sculpt.wip

worked on creating terrains , modelling buildings structures and foliage

Forza Horizon Forza Horizon Forza Horizon
World of Tanks World of Tanks

worked on modelling of the buildings used in euro truck

Euro Truck Euro Truck Euro Truck

Great experience to work in MK1 DLC cinematic environment.I was responsible for highpoly, lowpoly, UV,maps baking and texture

Mortal Kombat Mortal Kombat Mortal Kombat Mortal Kombat Mortal Kombat Mortal Kombat Mortal Kombat Mortal Kombat

Highpoly,lowpoly and uvs created in maya,maps baked in marmoset toolbag,textured in susbtance 3dpainter and rendered in marmoset toolbag

Uzi Image Uzi Image Uzi Image Uzi Image Uzi Image

Female Leather jacket.Created in mavelous designer and zbrush, baked maps in marmoset toolbag . Textured and rendered in Substance painter.

Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket Female Leather Jacket

Goal was to achieve likeness blockout .All sculpts are created within 6 hours.More skin details like wrinkels and surface details I will add on finalising pass.

Speed Sculpt Speed Sculpt

created in substance designer 100% and rendered in Marmoset toolbag.Generic roof mesh is created in maya for render.

Roof Tiles Roof Tiles Roof Tiles Roof Tiles Roof Tiles Roof Tiles Roof Tiles Roof Tiles Roof Tiles

High poly modeled in maya and zbrush, baked textures in marmoset toolbag and textured in substance painter.Rendered in marmoset.

Tactical Gun Tactical Gun Tactical Gun Tactical Gun Tactical Gun Tactical Gun Tactical Gun

I have used Quixel megascans and unreal engine 5 to achieve this result .Learned a lot.

Forest Path Forest Path Forest Path Forest Path Forest Path Forest Path

Worked as a prop artist on this project, was an amazing learning throughout the project.

Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead Walking Dead

Copyright © NEXT GAMES.Characters done for the mobile game Walking dead our world.I was responsible for highpoly , Lowpoly+UVs, maps baking and texturing.

Our World Our World Our World Our World Our World

Created this material in substance designer and rendered in marmoset toolbag in year 2016.

Bricks Bricks Bricks Bricks Bricks

Created this material in substance designer and rendered it in marmoset toolbag in year 2016

Sand Material Sand Material Sand Material Sand Material Sand Material Sand Material Sand Material Sand Material Sand Material Sand Material
Personal Project Personal Project Personal Project

practised patterns in substance designer and rendered it in marmoset toolbag

Plaster Of Paris Plaster Of Paris Plaster Of Paris

highpoly of stylized face and hair,created and rendered in zbrush

Stylized Face