About me
I am seeking a challenging career in the 3D gaming industry where I can leverage my extensive skills and knowledge in 3D modeling and game development to contribute efficiently and effectively to the goals of the organization.
With experience as a Senior 3D Artist at Exigent 3D, where I created high-quality assets for Mortal Kombat 1, and at Mandali Games, where I developed high-quality nanite props for That’s No Moon Studio, I have honed my abilities in high poly modeling, low poly and UV mapping, baking, and texturing. My previous roles at Rockstar Games India and Dhruva Interactive have equipped me with a strong foundation in creating assets for AAA titles, mentoring junior artists, and ensuring the timely delivery of high-quality work. I am dedicated to achieving excellence and driving success within the 3D gaming industry.
What i'm doing
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Character Modeling
With 8 years of experience in 3D character modeling, I specialize in creating highly detailed and dynamic characters. My skills include advanced modeling, texturing, rigging, and rendering, applied to diverse projects from video games to animated films.
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Prop modelling
With years of experience in 3D prop modeling, I excel in creating detailed and functional props for various projects. My expertise spans from high-fidelity modeling and texturing to efficient optimization, enhancing environments for games, and virtual simulations.
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Environment modelling
With years of experience in 3D environment modeling, I specialize in crafting immersive and detailed environments. My expertise includes creating realistic landscapes, optimizing assets, and integrating textures to enhance settings for games, and virtual experiences.
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PBR Texturing
With years of experience in PBR texturing, I excel in creating realistic and detailed materials using physically-based rendering techniques. My expertise includes developing accurate textures for diverse assets, enhancing visual fidelity and realism across various digital projects.
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Hard Surface Modeling
With years of experience in weapons and vehicle modeling and texturing, I specialize in creating highly detailed and realistic assets. My expertise includes designing intricate models, applying precise textures, and optimizing assets for high-fidelity results in games and simulations.